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17 Game Reviews

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okay...

like many others you used the flashkit pacman engine, but unlike others you took time to edit it... nice job, though the one problem I had is that the mario head wasnt ripped to good you can see some white from the sprite sheen :-( other than that it was good I liked it.

didnt enjoy this...

CHANGE THE NAME OF THIS TO PACMAN ESCAPE DEMO... IF YOU SUBMIT SOMETHING THAT ISNT FINISHED NAME IT A "(FULL GAMES NAME HERE) DEMO" I DONT GET HOW THIS MADE IT THROUGH THE PORTAL (NO OFFENCE) after all I made the game Super Pac 2 I only put the first level so I named it
"Super Pac 2 A.G.R. Demo"
when I finish it I will name it
"Super Pac 2 A.G.R."
improve this and put more effort...
nice idea though,
here is a suggestion... make it so when the characters are talking instead of clicking next you could press a button on the keyboard... if you want I can help you with the flash, just e-mail me if you decide you want help my e-mail adress is:
Yami_Joku@yahoo.com
Work a little Harder next time ok? good luck!

beanies520 responds:

First of all... I didnt want to call it Pacman Escape Demo, because this is part of the full game. If I try to fit the whole game into one submission, it would be over 10 megabytes. This is why I broke them down into levels; level 1, level 2, etc. I can choose which names I give to my submissions, and we both have this right. Also... the suggestion... i dont think i want to try that. I never want to use voices in my movies (except comp voices for Clock movies), as it is too much trouble. Plus, in the old-school days, PacMan didnt have a voice. But yes, it would improve the game a bit. I think the text and the "next" button works fine with this. Well, thanks for your offer for help and the review, but I think I can work on it myself. Thanks though.

heres my review...

I gave you a 10 on everything so I could give you an over all 10... though I was looking for a more advanced preloader I gave you this good review because you put the effort in the help your fellow flash designers which is a great thing... keep up the commemritive (<-- that didnt look like correct spelling) work.

I didnt enjoy it...

let me guess... though I dont know for sure that looks like the Space Invaders engine from Flashkit.com... am I right? anyway it was to easy because the pictures are WAY to big maybe shrink the pictures to make it harder... and maybe use actual sprites not pictures from nintendo power, and the Super Mario RPG Legend of the seven stars players guide... anyway you should really either take my advice on this film or try a bit harder next time... good luck that is just my veiw on this... and I dont understand how it got through the portal because 3-4 of NG users dont know how hard flash is and it seems like somthing they wouldnt like... who cares anyway? no-one. bye ;-)

Pretty good

I would estimate that taking you from 5 hours to 5 days, I wish I had the FLA file... do you think you could send it to me so I can make my own version of it? if so my e-mail adress is: yami_joku@yahoo.com

Pretty good...

nice job on the game... I do have a few suggestions, first suggestion is... why not make it so everytime you shoot you loose points but you gain points when you hit an enemy, the next suggestion is why not add lives to it and bonusses like better shooting, and bosses, another suggestion is why not make different levels? and the final suggestion is a joke but you can use it... why not put a link to my website: http://yamijoku.cjb.net? LOL :)

anyway I enjoyed the game keep up the good work

that was...... okay

I would have said better if everything worked... not every button works... it is pretty good though, I think it could be SO MUCH better but it is still pretty damn good

kerker responds:

Thanks. This isn't COMPLETELY done, but I may complete it with better graphics, and more interactivity , if people like it.

"For God so loved the world, that he gave his only begotten son. That whosoever believeth in him should not perish but have ever lasting life" - John 3:16

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Joined on 6/22/03

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